Minute Review: Ghostopolis (Doug TenNapel)

The Deets:
Audience: YA
Pages: 267
Publisher: July 1st 2010 by GRAPHIX
ISBN: 9780545210287
Genre: graphic novel
Source: library book



GhostopolisA page-turning adventure of a boy's journey to the land of ghosts and back.

Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.







Well, this isn't my favorite graphic novel so far. It really didn't leave much of an impression on me. The illustrations were great, though! The characters' faces were very expressive and the colors were vivid.

As for the story, Ghostopolis is a place in the netherworld. It's divided into sections with rulers united by one main honcho. In the real world, there is a special department that keeps ghosts in check. When one is spotted, they send them back to Ghostopolis. Unfortunately, sometimes things go wrong.

Enter the main conflict, a young boy gets sent to Ghostopolis along with a ghost and no one is certain how to bring him home. There was some adventures and a few surprises along the way, but the synopsis summarizes most of them. For younger readers, this would be an enjoyable read.


 

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